Cupola VR Viewer for Oculus Rift Head-Tracking in WebGL Virtual Environments

Published:

In 2013, I developed a Chrome packaged app to help connect the Oculus Rift DK1 with browser-based VR environments.

At the time, this was done to help bridge a gap in Web VR technologies:

In contrast, Cupola VR Viewer used Chrome’s USB API to get the raw sensor data from the Rift, and I reimplemented parts of the Oculus SDK in Javascript to translate the sensor data into the orientation. I found that this approach provides lower latency than WebSockets, and is unencumbered by the loss of NPAPI plugins in Chrome.

Note: This effort has been completely replaced by modern WebVR technologies, and is here provided only for historical reference.

The source for Cupola can be found here.